Update 7: A glimpse at the layout, cover, and art
6 months ago
– Thu, Jun 06, 2024 at 07:59:03 AM
It's time for a Turbo Edition update! We've got a lot to share, so let's hit the boosters:
Layout!
The first pass at the layout refresh is complete. The focus now is to add art as it comes in and to enhance art that was previously there with some graphic design razzle dazzle.
The first draft of the cover is done. It's at about 90% except for some tweaks here and there and copy editing. It's going to be similar to the original release, but now we need a back cover and a spine!
We're still working on the interior layout artistic stylings. Here's a current look at it as we finalize things:
Art!
The Art Wolves are furiously illustrating and it takes time to make rad art, but we do have a couple of early pieces that I can share. They're not done, but we're really excited so we can't help ourselves:
The above characters are some illustrations done by Nat Bug.
The above is a bunch of new art that will go into the gear section (and a boat). It's by Gunmetal Draws.
Music!
I've also heard two "scratch tracks" from our composer J Strautman. They were early sample demos and they're totally radical! I can't wait until they're more finalized and we can share a preview of them. The music will 100% get you into the feel of Street Wolves.
Other Stuff
Surveys
Surveys are still on the horizon. Once we get it closer to completion of the book we'll have something cooked up. A lot of the preliminary work is done in Backer kit though, it's just waiting to for the right time.
Backerkit Pre-Order Store
The Backerkit pre-order store is now open! The store is for those who missed the Kickstarter, so if you know someone who missed it, please share it with them. (If you backed the Kickstarter and missed out on any add ons, you'll get another chance at them when you get your survey).
More Updates!
Don't forget, you can get more frequent updates on the Table Cat Games blog.
I like to share the work of others in the field of table top role playing games with some unsponsored shout outs here and there. Today I'm pointing out Ramble and Rhoam's Realms of Wonder from Runic Press.
Runic Press makes some great stuff with their previous Kickstarters being a smash success. Realms of Wonder is a D&D 5E supplement that is, "a traveler's guide to strange places and even stranger people." Sounds strange and intriguing! You can follow the Kickstarter here.
Update 6: A Quick Update
6 months ago
– Fri, May 17, 2024 at 09:01:11 AM
We wanted to catch you up quick on Street Wolves progress! The biggest news is that Kickstarter finally sent use the proceeds of the campaign, so we can officially start commissioning art.
And in other exciting news, the first pass through of the layout refresh is complete. It was to get the text laid out. That means we have a more accurate page count (estimated at 160, now looking like it'll be 180+). The next phase is going through and adding cool graphic design/artistic elements. And then adding the new art when that starts coming in.
Hopefully in the next update we'll be able to share some images of the great new stuff. In the meantime, we're going to keep working super hard!
As we said in previous updates, if you want more progress updates you can follow along on various social media platforms linked below. Or you can check out the Table Cat Games blog where we're doing a series of detailed update posts.
Table Cat Games Social Media: Twitter, Bluesky, Threads, Facebook Group, Facebook Page, Table Cat Games Discord
Update 5: Street Wolves is officially Turbo Boosted!
7 months ago
– Wed, May 01, 2024 at 05:03:59 PM
We did it! The Turbo Edition is funded!
The campaign is over! Thank you for your support! The success of Street Wolves: Turbo Edition was only made possible by you.
What are the Next Steps?
Things will be a little quiet for a couple of weeks. Kickstarter needs a bit of time for processing pledges and reconciling any dropped pledges (for cards that don’t go through).
While that’s happening, I’ll be continuing the work on the layout refresh, which I started before the campaign ended. We’ll also be putting the surveys together. Since the Turbo Edition involves a lot of cool stuff and moving parts, we need to make extra sure surveys are correct.
When the surveys are done and we’ve made sure everything is good on our end, we’ll send them out. They’ll be on Backerkit where you’ll pay for your shipping and you can add items if you missed them during the campaign.
Planned Release Timing
We don’t have a timeline set in stone, but we’re working on getting the Turbo Edition pdf done first, so we can share that with everyone to collect feedback if there are any mistakes (we work extra hard on finding them, but sometimes things slip through). After we’ve make corrections, then it goes of to the printers.
While Street Wolves is at the printers we'll be working on all the stretch goal rewards and expanded content.
Future Project Updates
We try to reserve sending updates for when we’ve got something big happening. No news is good news, in this case. But we'll still update on Kickstarter when it's appropriate.
But if you want more updates, feel free to follow Table Cat Games at: Twitter, Bluesky, Threads, Facebook Group, Facebook Page, Table Cat Games Discord, or at the Table Cat Games website. (I’m very transparent about progress on social media)
Thank You Again
Sincerely, thank you all! We (me, the cats, the artists, and guest contributors) really appreciate the support. Table Cat Games is a tiny indie operation and this campaign has ensured we can keep making high quality, radical games.
Update 4: Everything is Unlocked plus a Clarification
8 months ago
– Tue, Apr 09, 2024 at 10:18:29 AM
Everything is Unlocked!
Yep, that's right! All the stretch goals and the backer count goals are unlocked. Thank you for your support!
That also means that if you'd like a physical copy of the Dead Hand campaign or the custom bennies you can add them to your pledge now or later during the Backerkit survey.
A Clarification on Rewards
Some folks have missed that when you back the PDF tier on up, you get all the stretch goals in PDF form for free.
If you have any questions about what rewards you get, message me directly or ask in the comments, or you can consult the handy chart I made to see what you get with each level (see below).
Thanks again for rocking everyone, we're turbo blasting our way through an amazing campaign.
Oh and as a reminder, you can get more updates and news if you follow on one of the many other places you can find Table Cat Games: Twitter, Bluesky, Threads, Facebook Group, Facebook Page, or Tumblr.
Another Rad Update: More Stretch Goals Unlocked
8 months ago
– Fri, Apr 05, 2024 at 08:17:22 AM
Stretch Goals Unlocked!
I didn't think I'd have another update so soon, but after the last one we got both the Dead Hand plot point campaign and the custom synthwave tracks funded! You all rock.
And now that Dead Hand is unlocked, you can add a physical version as an add-on if you'd like (note: it's already included with the Supply Drop and Veteran tiers). It'll likely be a softcover about the same size as the Jumpstart, but those details will be worked out more when we've got it all written and laid out.
Oh, and we also unlocked the pet and vehicle character sheets too!
What's next?
We're now looking at the final backer count goal that unlocks Bennies. It's totally possible that we'll get it by the end of the campaign.
Once all the stretch goals are unlocked any any extra support raised helps Table Cat Games survive. It'll help cover any unexpected costs that will likely arise. It will also help to potentially self fund more things in the future or at least get them further along in the development process before bringing them to crowdfunding. Basically, I am reinvesting into Table Cat Games as we overcome potential hurdles and work to make even more awesome stuff in the future.
So let's keep this party going! Be sure to share this campaign to help get the word out.
For today's Community spotlight I'd like to highlight a game from J Strautman, the music composer for the Turbo Edition. J made a game Contact that uses music in its theme and it's really cool.
In Contact players communicate with extraterrestrials using a collaborative playlist of songs and a deck of tarot cards. They make a playlist together, then interpret the messages from outer space. It's available on itch.io